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P0-A6: Part 687: Modular Buildings

by on Feb.01, 2020, under Astral Realms, P-0, P0_A6, Software and Games, Spiritus Astrum

The next task that I have been working on is a Modular Building concept.

I am basically trying to create some sample “floors” in a modelling tool, and then assemble them into a building at run time.

Even though this is extremely simple, with enough random models to use, it should be possible to create quite powerful results.

The hardest thing is making sure that each floor is placed at the correct position.

I also want to add support for variable height floors, etc, so I can’t add a static offset.

Currently, the concept is going reasonably well.

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