P0-A5: Part 648: Debugging, New Features
by PhoenixGames on Nov.03, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
Adding other ships and objects that can travel at high speeds it proving to be tricky.
I need to create a “floating velocity” system to keep the velocity close to 0 even as the objects accelerate. This is similiar (in fact, basically identicaly) to how the “floating origin” system works, except it works with velocity instead of position.
There are some conceptual issues with implementing this, but I think I am making some progress with it.