P0-A5: Part 626: World Builder
by PhoenixGames on Sep.29, 2019, under Astral Realms, P-0, P0_A5, Software and Games, Spiritus Astrum
The next goal that I am working on is to add a system to generate more random groups of objects, with lighting, to act as ground cover in the scene.
I have already purchased an asset to serve as a base for this, and I now need to find a way to integrate it into my project.
I have completed a concept of the randomisation of these assets, which seems to have gone reasonably well.
I have also enhanced the effect of the volumetric lights in my project, making them stronger, without washing out the rest of the scene.