P0-A4: Part 610: Debugging/Refactoring
by PhoenixGames on Aug.25, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The bug with the grass may not be fixable without extensive work.
The issue is that the shader I am using is not designed for deferred rendering. When operating in deferred rendering, the skybox seems to render on top of the grass in certain cases.
However, deferred rendering looks a lot better than forward rendering, so for now I will have to put up with this bug until I can find a way to fix it.