P0-A4: Part 607: Art
by PhoenixGames on Aug.25, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
I have modelled and textured a sword, for decoration, and to test my skills.
Even with a relatively simple model, raytracing makes it look very good.
I am hoping that in the future I can add raytracing support to the game itself, by using the HD render pipeline, but porting my project to this would be very difficult.