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P0-A4: Part 568: Debugging, Refactoring

by on May.26, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum

The improvements to the persistent location system seem to be working reasonably well.

I still need to test them extensively, but everything seems to be working very well so far. Only the player control object is stored with 64-bit accuracy, but most of the other objects are created procedurally, so their position doesn’t need to be in 64-bit coordinates.

I need to spend some time debugging and testing this system further, before I work on the next feature.








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