P0-A4: Part 566: Debugging, Refactoring
by PhoenixGames on May.26, 2019, under Astral Realms, P-0, P0-A4, Software and Games, Spiritus Astrum
The rotation seems to be working reasonably well now.
I still need to test it more extensively, but it seems to be generally working.
The next thing that I need to do is to fix the issue that I found with the players position after quitting and resuming the game.
This position is stored in 32-bit precision, not 64-bit precision, and I need to find a way to fix this so that I can store the players position exactly.