P0-A3: Part 533: World Builder
by PhoenixGames on Mar.17, 2019, under A3, Astral Realms, P-0, Software and Games, Spiritus Astrum
I have made good progress in aligning ground cover objects to the terrain quickly and efficiently, but there is still some work to be done here. I need to handle splitting and merging the terrain chunks as the players distance to the planet surface changes.
I need to realign objects on the terrain to the ground as the chunk that they are on splits, to make sure that errors don’t occur. This is still causing some problems.
Once that is done, I can work on the scattering and placement algorithms.