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P0-A2: Part 499: 2018.3 Port

by on Dec.30, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

I have decided to port to 2018.3 now, before moving on to the next major phase of the project.

The port went quite well, but there is one issue which I have not quite solved.

After the 2018.3 port, when the player moves the ship, the player avatar becomes stuck and can’t move.

I have narrowed down this issue to a problem with the spherecast that was checking for a ground collision. Disabling this code avoids the problem, but I still can’t figure out why this happens.

I suspect that this is related to the fact that Unity have updated the PhysX version in the latest release of the engine.

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