P0-A1: (P175) Part 419: Planetary Rotation
by PhoenixGames on Aug.05, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I am working on a concept test involving the basic core mechanics of the project.
The idea is to rotate the planets around the ship, instead of rotating the ship itself. If I can do this, I can keep the ship static without the player noticing.
This will make certain features a lot easier, such as navigation, etc, and allow for much better quality baked lighting, baked nav meshes, and static geometry.
The mathematics to do this are quite complex though, but it should be possible.