P0-A1: Part 383: Orbital Mechanics
by PhoenixGames on Jun.03, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have rewritten the code for the existing thrusters and engines to use the gravity engine instead of rigidbody physics.
This seems to work well, and does allow the physics system to work with my existing code.
There is still a lot of work left to do to integrate the physics system, but I think I have figured out the best way of doing it.