P0-A1: Part 372: Optimisations/Debugging
by PhoenixGames on May.13, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The world space HUD is basically done.
There is a lot more that I could add to it, but it works very well for navigation. By using both the 3D radar and the new nav system, I can easily travel to and from objects and buildings in the game, even at very long ranges.
I have come up with some solutions to make this system work with the floating origin system as well, since this causes issues due to the constant translating of objects.