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P0-MS5: Part 355: Debugging, Optimisation

by on Apr.15, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The build is working very well. There are some minor errors in the dev console, but these don’t seem to be affecting gameplay.

Running the project as an exe (as opposed to in the editor) allows me to test the GUI’s in high resolution, and, thankfully, they work very well.

I was concerned that the gui’s weren’t distinct or clear enough, and it was difficult to click on buttons, etc, during the game, but this seems to just be caused by the low-resolution preview window of the Unity editor.

The next major goal is to test the AI system, which will take a while, since this is a very complex system that is actually due for major updates.

Screenshot (31) Screenshot (29)

P0-MS4 11/04/2018 , 10:19:06 PM P0-P172

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11/04/2018 , 10:19:06 PM
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P0-MS4 11/04/2018 , 10:19:10 PM P0-P172

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11/04/2018 , 10:19:10 PM
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P0-MS4 11/04/2018 , 10:23:16 PM P0-P172

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11/04/2018 , 10:23:16 PM
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P0-MS4 11/04/2018 , 10:20:01 PM P0-P172

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11/04/2018 , 10:20:01 PM
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P0-MS4 11/04/2018 , 10:20:30 PM P0-P172

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11/04/2018 , 10:20:30 PM
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P0-MS4 11/04/2018 , 10:16:13 PM P0-P172

P0-MS4
11/04/2018 , 10:16:13 PM
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P0-MS4 11/04/2018 , 10:16:55 PM P0-P172

P0-MS4
11/04/2018 , 10:16:55 PM
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P0-MS4 11/04/2018 , 10:17:55 PM P0-P172

P0-MS4
11/04/2018 , 10:17:55 PM
P0-P172

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