P0-MS5: Part 344: Art Improvements, Concept
by PhoenixGames on Mar.25, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have textured the first few interior objects for the Operations room.
These are mostly screens, control panels, and server/equipment racks.
I think they came out relatively well. I am particularly satisfied with the emissive lighting maps, all of the screen graphics and icons have emissive maps for them, which should look great in Unity when I export them.
I am also making good progress with learning to texture complex shapes in substance painter.