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P0-MS5: Part 339: Art Improvements, Concept

by on Mar.18, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum

The exterior hull concept is going relatively well.

I was using very high detail base materials, and trying to make them fit with the geometry of the hull.

I think a better way, and probably the preferred technique, is to start with a low detail base mesh (a simple “metal” type material) and then paint the detail manually, using additional materials, normal maps, and the various tools of a program like substance painter.

I have made improvements to the interior objects as well.

ship2 ship1 ship4 ship3

Unity 14/03/2018 , 12:17:50 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
14/03/2018 , 12:17:50 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 14/03/2018 , 09:10:15 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
14/03/2018 , 09:10:15 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 14/03/2018 , 09:16:21 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
14/03/2018 , 09:16:21 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 14/03/2018 , 09:10:28 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
14/03/2018 , 09:10:28 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

Unity 14/03/2018 , 09:13:13 AM Unity 2017.2.0f3 Personal (64bit) - artconcepttest.unity - P0-MS4 - PC, Mac & Linux Standalone

Unity
14/03/2018 , 09:13:13 AM
Unity 2017.2.0f3 Personal (64bit) – artconcepttest.unity – P0-MS4 – PC, Mac & Linux Standalone

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