P0-MS5: Part 335: Art Improvements, Concept
by PhoenixGames on Mar.11, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I am continuing my efforts to improve the lighting and texture quality of my scene.
Baked lighting does make a big difference, and I can light my scenes entirely using emissive lighting now. This looks a lot more realistic.
I am still having issues creating a simple scene that works aesthetically. I will probably not have time to model and texture an entire ship, with an interior. I will probably focus on creating just one room, probably the control room, and use it to test that art concepts that I am working on.