P0-MS5: Part 329: Art Improvements, Concept
by PhoenixGames on Mar.04, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
The texturing of the living quarters is going well. I haven’t tested it in unity yet, but I am getting good results in substance painter.
I am using emissive textures, which cast light in the scene in substance painter, but I will need to add lights in Unity to get the same effect. I believe only static objects can use emissive textures to cast light in unity.
The next step is to unwrap and texture the compartments for the crew quarters.