P0-MS5: Part 300: City Simulator
by PhoenixGames on Jan.07, 2018, under Astral Realms, P-0, Software and Games, Spiritus Astrum
I have decided to go with the CiDy system for my procedural cities.
Integrating it was quite straightforward, I have the demo scene working in my project, and I have been able to modify most of the setting to suit my needs.
I can change the size of the cities, and the individual “blocks”, and it is possible to add and change the shape of the roads and blocks as well.
The next goal is to add the cities from code, and then integrate it with the existing spherical terrain system.