P0-MS4: Part 257: Randomised planets
by PhoenixGames on Oct.15, 2017, under Astral Realms, P-0, Software and Games, Spiritus Astrum
After some work, I have added a working randomised terrain object system.
The art is very simple at this point, I am just using some asteroid and rocks as test objects, but each planet now has different random ground cover objects depending on its main texture. Grass planets have randomised trees and also buildings, and barren worlds have rocks and no buildings. This system is quite powerful, and could be extended easily.
The barren planets also don’t have any grass, but the grass itself is not randomised.
In the future, I will need to add more complex randomised options to the planet system, (including the dynamic skybox) as well, it is very basic at this point. I will also need to add more art objects.