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P-152: Virtual World Concept Update 80: Chunked Levels of Detail Using Quad Trees Part 47

by on Dec.06, 2015, under Astral Realms, P-0, Software Engines, Spiritus Astrum

I am continuing my work into the subdivision code. It seems that there is a flaw in the algorithm that I am using to generate the points for the quad sphere. I believe this is what caused the seaming issues that I was having previously, as well as the current issues I am having with implementing the subdivision code.

I believe I have mostly fixed these issues, and implemented a very crude and buggy subdivision system. I am not quite ready to claim proof of concept yet, but I feel that I am close. I have a lot of testing, bug fixing, and reworking to do, but I feel that there is a modest chance that I will be able to complete this project.

PhoenixGameDevelopment38 Dec. 07 02.13 PhoenixGameDevelopment39 Dec. 07 02.13 PhoenixGameDevelopment43 Dec. 07 02.13 PhoenixGameDevelopment44 Dec. 07 02.13

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