Spiritus Astrum [P0-B9]: p1466: Early Access
This week, the main goal was to finish working on adding the new features to the story. This has now been done.
I have added the ability for multiple vehicles to appear during the story events, however, even though Spiritus Astrum has support for multiple vehicles at this point, but this support has not been properly tested. It does work, but it is not quite ready for release, and so I will probably stick to just one controllable shuttle, rover, ship, etc, for the moment.
I have also added improvements to the navigations and beacons/markers systems in the game. It is now easier to track and find items and objectives, etc.
It is also possible for the player to convert harvested minerals into energy (In addition to items, etc), which they can then use to craft advanced items.
I have also made some changes to the ending of the most recent story, to allow the player to continue on playing if they choose to. In the future, it may be possible for the player to play multiple stories in a row, effectively choosing their own endings, etc.
Finally, I have updated and improved my website. This is not 100% done yet, there may still be some slight issues, but I am quite happy with the results.