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P0-B6: Part 1303: Debugging, Improvements

by on Sep.17, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have made substantial progress with importing Daz3D facial animation into unity. These animations use blendshapes, which don’t seem to work with “Humanoid” rigs in unity, but do work with “Generic” rigs.

The problem is that regular full-body animations don’t work with generic rigs, so the only solution that I can see for now is to export all animations from Daz3D into unity with the model, and use a Generic rig only. This isn’t ideal, but it should work for some specific use cases.

The next goal is to add complex lip-syncing and text to speech functionality to the AI character that I am working on, but I won’t have time to do this for a while.

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