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P0-B6: Part 1302: Debugging, Improvements

by on Sep.10, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I have done some testing with the workflow from makehuman to unity, and it seems to work ok, but I will need to spend more time on it before I can commit to using it for character generation.

I am also experimenting with exporting complex facial animations to unity using Daz3D characters. This is not something that I have done before, but I am having some luck with it.

I have also completely rewritten the mysql/sqllite code on the server to use “using” statements, which is the correct way of interacting with databases.

This should fix some bugs, and make the code a lot more reliable.


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