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P0-B6: Part 1301: Debugging, Improvements

by on Sep.10, 2023, under Astral Realms, P-0, P0_B6, Software and Games, Spirit of the Stars, Spiritus Astrum

I am researching the next phase of the project.

I would like to look at procedural generation of creatures, but this could be a feature that is too advanced for the time being.

Games like “Spore” generally use “marching cubes” for their creatures, which I have worked with before, but this is likely not going to work well for my project.

Another option I have would be to generate the creatures from multiple pieces, and then randomise the pieces? This would be must easier, and would work better, but it would be less random.

I am also working on using MakeHuman to generate characters for unity projects. The workflow seems simple enough, but the issue is with generating clothing, hair, etc, and exporting that to unity with working animations.

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