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P0-B5: Part 1251: Debugging, Improvements

by on May.21, 2023, under Astral Realms, Meridian, P-0, P0_B5, Software and Games, Spiritus Astrum

I have been working on extensive testing and improvements for the asynchronous scanning code in the project.

This hasproven to be more work than I thought.

There are some bugs in the floating origin system for the scanning code. The issue is that because the scanning code runs in a separate thread, I cannot use unity gameobjects. This means that I can’t interact with the floating origin system to shift the positions of the world objects as they are being scanned.

This is, hopefully, a solveable problem, but currently this code is quite messy, and I was trying to improve it using async/await, which may not be possible now.

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