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P0-B4: Part 1242: Debugging, Improvements

by on Apr.30, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have created a new concept for the terrain scanning system for the project. This system asynchronously scans for nearby objects like cities, outposts, bases, etc, etc.

The existing system is somewhat inefficient, however the new system uses async/await, which is much more powerful and should work better.

This system should also allow me to “instance” the scans, so that I can run multiple scans simultaneously, rather than queuing them.

It is not fully integrated yet, but I have tested it quite extensively, and it seems to work well. I intend to replace all of my existing code with this system as soon as possible.

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