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P0-B4: Part 1237: Debugging, Improvements

by on Apr.23, 2023, under Astral Realms, Meridian, P-0, P0_B4, Software and Games, Spiritus Astrum

I have started working on the multiplayer improvements.

The first thing that I did is smooth out the player movement, there was quite a lot of rubber-banding going on. I managed to fix this by putting the movement updates into fixedupdate() rather than update.

I will, however, need to do quite a lot of optimisation work on the existing networking system in the future.

I am now working on spawning network objects every time an AI is generated on the client.

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