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P0-B4: Part 1183: Debugging, Improvements

by on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

I have begun experimenting with a Wavefunction collapse asset called “Tessera” in unity. I am hoping to use this to create more randomised “points of interest” for my project.

I will still create static artwork for the world, but randomised artwork would be far more preferable. Eventually, I may even look into procedural mesh generation.

I have tested the Tessera asset and it seems to work very well, the next step is to create sample artwork for it and integrate it into my project.

I am hoping that I can use this to create procedural roads, etc as well, although these roads will only work at short distances. For longer distances (say between two cities, etc) I will need an alternate solution.


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