P0-B4: Part 1183: Debugging, Improvements
by PhoenixGames on Jan.22, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum
I have begun experimenting with a Wavefunction collapse asset called “Tessera” in unity. I am hoping to use this to create more randomised “points of interest” for my project.
I will still create static artwork for the world, but randomised artwork would be far more preferable. Eventually, I may even look into procedural mesh generation.
I have tested the Tessera asset and it seems to work very well, the next step is to create sample artwork for it and integrate it into my project.
I am hoping that I can use this to create procedural roads, etc as well, although these roads will only work at short distances. For longer distances (say between two cities, etc) I will need an alternate solution.