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P0-B4: Part 1182: Debugging, Improvements

by on Jan.15, 2023, under Astral Realms, P-0, P0_B4, Software and Games, Spiritus Astrum

The next major goal with the project will be to create a system that can construct buildings, machinery, and other “points of interest” within the game world dynamically.

This system should be as randomised as possible, since much of the time that the player will spend in this project, at least initially, will be in exploring the world and finding new items, blueprints, etc.

I am researching “Wavefunction collapse” at the moment, which seems like it would be a good fit for this.

I will still need to create static objects or modules, but the WFC system should provide a good foundation to do this.

Later, I can look into more advanced concepts like procedural mesh generation, etc, but this is too advanced for the time being.


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