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P0-B3: Part 1151: Story, Artwork

by on Nov.06, 2022, under Astral Realms, P-0, P0_B3, Software and Games, Spiritus Astrum

Doors and elevators are now fully animated and working, and the artwork is basically finished.

The next goal is to look at concepts for improving texture resolution using tiling textures, etc, and then add more interior objects, decals, lighting, and volumetric effects.

The art will still look very basic, but this is fine for now, this is mainly an experiment.

Next week, I will add the control logic for the artwork, to integrate it into the story system.


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