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P0-B2: Part 1103: Improvements, Debugging

by on Jul.24, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

I am now working on a complex system that is designed to add a number of decoration objects to cities, including signs, posters, neon lights, etc.

This system must be pseuorandom (So, each city will have a unique configuration, but this configuration should not change between loads or between visits to the city).

So far, the work I have done is going well, the challenge is to make sure that all of the decoration items are rotated, placed, and scaled, correctly for each building and object type.

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