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P0-B2: Part 1071: Improvements, Debugging

by on May.15, 2022, under Astral Realms, P-0, P0_B2, Software and Games, Spiritus Astrum

The turrets are now basically working.

They will automatically scan for and attack the player when the player enters their range and arc of sight, etc.

I have also added ballistic trajectories to the turrets. The current turrets that I am using (for starships, etc) don’t need gravity, but turrets operating on planets do.

I have also added the ability for the turrets to damage the player, etc.

The next step is to add the hacking element, and add more items that can be interacted with.


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