PGD Home

P0-A11: Part 963: Debugging, Improvements

by on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The city generation algorithm improvements are now basically done.

The city generation is much more realistic, and I have tested the AI generation, and made sure that critical buildings only spawn within contact with a road.

There are quite a few things I could do to improve this in the future, but I think these improvements are sufficient for now.


Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!