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P0-A11: Part 963: Debugging, Improvements

by on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The city generation algorithm improvements are now basically done.

The city generation is much more realistic, and I have tested the AI generation, and made sure that critical buildings only spawn within contact with a road.

There are quite a few things I could do to improve this in the future, but I think these improvements are sufficient for now.

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