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P0-A11: Part 962: Debugging, Improvements

by on Oct.03, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

The city generation algorithm is going well.

There are still some issues to solve, but I have a concept working for a more realistic street generation system.

I will need to test this with the AI graph generation, and I will need to make sure that essential buildings that the player can enter all have road access.


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