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P0-A11: Part 959: Debugging, Improvements

by on Sep.26, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have looked into multithreading the scanning algorithm that I was working on, and this will take more time than I thought, so I will postpone it for now.

I am continuing on with testing, etc, in preparation for a transition into the Beta stage for this project.

I have fixed some issues with the AI for the spawnable creatures in the game, and fixed some other AI related issues.

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