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P0-A11: Part 957: Debugging, Improvements

by on Sep.19, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I am still working on the new feature that allows for detailed scanning of the terrain, however I am having some issues with it.

I am making some progress, and it seems to be mostly working, and even works reasonably fast (Although I will need to put it into a coroutine later).

However there are still issues with the city locations that are being discovered by the algorithm not lining up correctly with the cities that are actually created in the world.

I will spend a little more time on this in the future, but this is low-priority for now, I have spent too much time on it already, and I need to move on to other things.


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