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P0-A11: Part 955: Debugging, Improvements

by on Sep.19, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum

I have made some good progress with the feature I have been working on. I can now subdivide chunks without modifying the existing chunks, but there are still some problems in getting the location of the chunk object correctly. I have decided to postpone this for a while, because I have other work to do.

I have also been working on debugging. I have made some extensive fixes and improvements with the server system, which makes loading the projects persistent data much more reliable.

I have also made improvements to the random city creator, allowing for more random building types to be supported. Previously, the building types were hardcoded.

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