P0-A11: Part 950: Debugging, Improvements
by PhoenixGames on Sep.05, 2021, under Astral Realms, P-0, P0_A11, Software and Games, Spiritus Astrum
The next major goal that I am working on is improving and refactoring the solar system generation code.
There are quite a few improvements that I want to make here.
The first thing that I did is change the random solar system generation algorithm to use perlin noise. So instead of each “zone” in the star map being completely random, it is connected to the zones next to it.
So, some areas of space are totally empty, others are full of stars, planets, etc, this looks much more realistic.