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P0-A10: Part 931: Debugging, Improvements

by on Jul.25, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

Most of the testing and improvements for the space sim part of the project are now done.

I have run into a final issue where enemy AI ships can sometimes “overshoot” the player when attempting to intercept at very high speeds.

I am currently in the process of fixing this, hopefully it won’t be too difficult.

I still have some additional tests and improvements that I want to make next week.


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