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P0-A10: Part 928: Debugging, Improvements

by on Jul.18, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

The next phase of the project is to extensively test and improve the Combat system, and the AI starships.

This system deals with extremely long distances and high velocities, so it is quite complex.

It seems to work more or less ok at the moment, but the AI is quite simplistic, and only chases and attacks the player.

I want to improve the navigational ability of the AI, and add more realistic behaviour, including the ability for the AI and player to track and avoid/evade each other.

I have uncovered an issue where the AI’s approach speed is too fast, and doesn’t allow the player enough time to respond to their approach.

I may need to limit player and AI speeds to a specific value. This isn’t realistic, since in space the only limitation is the speed of light, but I may need to do something like this for gameplay purposes.

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