PGD Home

P0-A10: Part 924: Debugging, Improvements

by on Jul.11, 2021, under Astral Realms, P-0, P0_A10, Software and Games, Spiritus Astrum

I have been working on debugging and improving the crafting system, and I have added a simple “outline” shader to the project.

The outline shader was found on the asset store. I have used it to highlight any interactable objects within range.

I didn’t want to add out-of-universe effects like this, but I have realised that it will be necessary to add some out-of-universe elements simply to make the game work.

It was extremely difficult, for example, to find items that had been dropped on grass or heavy vegetation. This solution solves that problem.

The next goal is to improve the object persistence system.


Comments are closed.

Looking for something?

Use the form below to search the site:

Still not finding what you're looking for? Drop a comment on a post or contact us so we can take care of it!