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P0-A9: Part 890: Traits, Character Development, Etc.

by on May.02, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have been working on adding a large number of traits and attributes to the player.

Some of these will be chosen by the player under certain conditions, some will be earned when the player reaches a particular skill level, others will be awarded for specific in-game actions or achievements.

So far, there are about 30 of these traits. The next step is to add a system to assign these traits to the player, and add the effects of these traits to the game.

These traits should also be passed over the network, so that other players can see the players character skills and and achievements.

It will also be necessary for the preconditions of these traits to be stored persistently, for example, if a player needs to craft a certain number of items to achieve a trait, the number of items crafted will need to be stored.

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