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P0-A9: Part 895: Art, Improvements, Etc.

by on Apr.18, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

The modelling for all of the new objects is now done. I have not yet textured the models, but I will do this next week.

I am mainly planning to increase the variety of artwork in the game, and add more city types and random building types for the player to explore.

In the next milestone, I intend to add more complex dynamic stories, this will be a major part of the project in future.

I have also added some additional item types, and made some other, minor, improvements.

Once I have finished the artwork, and integrated it into the project, I intend to look into an exp system, with the ability for certain traits, and abilities to be chosen by the player (Base on their planet of origin, for example) or applied due to the players actions (Combat with enemies, injury, etc).

I then need to port to Unity 2021.1.

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