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P0-A9: Part 881: Improvements, Debugging

by on Mar.21, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have run into some more bugs with the project.

I discovered one issue with the ground cover. At certain times of day (depending on the sun position) there is a visible seam in the ground cover. This is not a huge issue, but it will need to be fixed at some point.

The next, more serious issue, is that at some positions and rotations, the AI pathfinding for NPC’s spawned within cities fails. This is something that I am working on fixing now, and it is going well, but there are still issues. I will need to spend a lot of time on this system in future, probably in A10.

There are also some other issues and tests that I need to run. I will finish the current round of testing this month, and then spend some time on some other features, before returning to the debugging.


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