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P0-A9: Part 879: Improvements, Debugging

by on Mar.21, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

I have spend a few days optimising the project, in particular the ground cover since that was responsible for most of the FPS issues when exploring planets.

I now have the project easily running at over 30 FPS in the editor, and even higher in the build, while still looking good.

I have added several additional options to the graphics menu to control ground cover distance and density falloff, and these features allow much finer control over how the ground cover looks.

I have reduced the view distance and increased the density falloff for the standard “High” graphics settings, which is noticeable, but has resulted in substantial FPS gains.

In the future, I intend to find a way to change the colour of the terrain dynamically to match the average colour of the ground cover. If I can figure this out, the ground cover should blend much more subtly into the terrain, and I can reduce the view distance even further without causing any perceptible change in ground cover detail.

Currently, the grass and terrain colour are very different, and so the grass view distance cutoff is noticeable.

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