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P0-A9: Part 878: Improvements, Debugging

by on Mar.14, 2021, under Astral Realms, P-0, P0_A9, Software and Games, Spiritus Astrum

The debugging is still going well, after the issues with the solar system mechanics.

I have fixed a few minor bugs, and I have a few more to look at in the future.

I have made some changes to the lighting, etc, in the project too.

The next major goal is to optimise the framerate. The grass, in particular, in the project is causing slowdowns, so I have added several options to the graphics menu to improve performance, and I now need to decide how to configure those options. I am targeting at least 30 FPS in the worst case (minimum, not average).

I also want to run some additional profiler tests, etc, on the build.

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