P0-A9: Part 846: Character Selector
by PhoenixGames on Jan.10, 2021, under Uncategorized
I had some issues gettiing the character system to work over the internet, although most of these are now fixed.
I am now storing the users character in the database, and paging this over the network, so that the correct character model for each player is chosen and rendered.
I also have correct object models for the players shuttle and their main ship stored, and I am correctly sending animation data as well.
The main issue now is that this system is quite slow, and the movement of multiplayer characters is quite choppy, but I should be able to fix this by adding linear interpolation later.
There are some issues with the server that I will need to fix at some point, but since UNET is due to be replaced in the near future I will likely wait until I am ready to transition to a UNET replacement before I spend any more time on the server.















