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P0-A8: Part 807: AI, Testing

by on Oct.11, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

Most of the issues with the AI NPC’s are now fixed.

There are still a few minor bugs, but I am making progress on fixing these too.

I now have quite a powerful system that allow for NPC and player movement at extremely long ranges and extremely fast speeds. This will be the basis for much more advanced features in the future.

I have also improved the radar and navigation systems in the game to take into account these changes. It is now possible to set the range of the radar to isolate objects at various ranges, to make searching and tracking much easier.


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