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P0-A8: Part 802: Razer Chroma/Phillips HUE lighting integration

by on Sep.27, 2020, under Astral Realms, P-0, P0_A8, Software and Games, Spiritus Astrum

I have finished the integration for the Phillips HUE lighting.

The system works quite well, although it needs some slight tweaking in some areas.

I can sync the lights with the sunlight, and the nebula light colour, this is the easy part.

I have also added a distance-based system that will change the light colour based on the colour of the light that the player is closest to.

I have also added various effects like fade, flicker, strobe, etc, and I have added Lightning, Aurora, and Fire light settings.

This has made a huge difference in the immersion for the project, and I am interested in looking into other options like this in the future.


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