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P0-A7: Part 775: Debugging, Improvements, etc.

by on Aug.02, 2020, under Astral Realms, P-0, P0_A7, Software and Games, Spiritus Astrum

I have improved the nVidia Ansel suppor tin my project, and now that the 4GB texture limitation has been removed, I can easily use Ansel to take super-resolution screenshots of my project.

I intend to use these to create displates, and for other art projects.

I have also tested and fixed several issues with the debug and release builds.


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